The Jam feedback bug fix patch
Somnipathy » Devlog
What an intense 4 days of judging and feedback this has been! Its overwhelming how well everyone is responding to our game, but no software is perfect, especially when made in < 3 days. There are bugs (some serious ones), glitches (some annoying), and unintended interactions that weren't meant to be in game. While we have tons of new content we're eager to get to you, in the spirit and rules of Ludum Dare, no new features are being added with this patch. Just fixes so that people can have a smoother, more fun experience. Change log below.
Change Log
- Fixed Cellphone interaction
- was +50 score, -50 alert; now +50 score, -10 alert, -1 sanity
- Fixed lamp/light switch interaction
- was +15 sanity; now +15 alert
- Enemy no longer moves during dialog
- Slightly sped up BOTH you and the Enemy
- Starting values were 25 and 75; now 35 and 85)
- Slightly sped up natural Alert decay
- was 1 moving, 5 standing; now 1.5 moving, 5.5 standing)
- Fixed a reported crash bug
- Fixed bug where the Enemy spawn timer would continue even if the game was paused
- Fixed many sprite y-sorting issues
- Fixed missing attribution in about page
Files
Somnipathy-LD50-v2.zip 35 MB
Apr 08, 2022
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Somnipathy
Full demo now available for download!
Status | In development |
Authors | tearcellgames, whiskeybadger, Minkies, MTBVibe, James Thomasos, PickyBurrito49, pnutbutterprincess |
Genre | Adventure |
Tags | 2D, Atmospheric, Horror, Ludum Dare 50, Narrative, Pixel Art, Point & Click, Psychological Horror, Singleplayer, Sprites |
Languages | English |
Accessibility | One button |
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