Somnipathy
Devlog
- April 13, 2022 by James Thomasos4#Arcade, #Atmospheric, #Creepy, #Ludum Dare 50, #Point & Click, #Short, #SingleplayerConsider the following scenario: You’ve exited your kitchen into the western end of the long hallway that connects the various rooms of your apartment. A mug of coffee steaming in your hands, you ma... Continue reading
- April 11, 2022 by James Thomasos6#Arcade, #Atmospheric, #Creepy, #ludum-dare-50, #Point & Click, #Short, #SingleplayerMaking Somnipathy Saturday 4/2/22, Around 1 PM: Zaknafean : HVC, make the apartment. HVC : Uhh. sounds like an art team problem to me. Zaknafean : Nah, all the assets are already done. Okay, look at m... Continue reading
- April 10, 2022 by James Thomasos8#Arcade, #Atmospheric, #Creepy, #ludum-dare-50, #Point & Click, #Short, #SingleplayerI am not a coder… I just know a bunch of them. This is Team Tearcell’s 4th game jam and the 3rd I’ve been involved with (Kobolds of OSHA, Debts and Pandamonium, Cosmic Canidae, and now Somnipath... Continue reading
- April 09, 2022 by Minkies5#postmortem, #somnipathy, #vixenmink, #tearcell, #studios, #tearcellstudios, #ld50, #ludum dare, #ludum dare 50, #Centuple, #thankyou, #Artteam• "How did you get the game to look like that?" Hey guys, VixenMink here. First time doing a devlog. I know this game is totally not the art style I am used to but sometimes you just have to go with... Continue reading